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COMPETITIVE ANALYSIS

SoundMap’s Map Feature

We knew that Shazam focused on discovery so adding a map would help us maintain that vision. 

Sound Cloud’s Waveform Feature

We needed a way for users visualize the song's structure, giving users more context and a feel for how it may sound.

Sound Hound’s Playlist Integration

Playlist integration lets users easily save and organize songs directly on the app, keeping them on it for longer.

We realized that Shazam shares many elements of their competitors’ apps such as: artist page, top songs, similar songs, albums, country chart, etc. However, we this analysis did indicate that to us that although Shazam had the same features as many of their competitors already, but due to Information Architecture, users were only exposed to the feature of their home screen, tapping to recognize a song

Both Harmony and Shayna need to discover a variety of music, but we needed to choose a primary persona.

We chose Harmony because she has a more specific purpose for discovering music.

Discovers music

As an entrepreneur. Harmony creates a cycle: She discovers music on Shazam, plays it at her events, and her customers then Shazam and share their favorites, spreading the music further. Unlike Shayna, who uses music personally, Harmony's discovery benefits both herself and her community.

Choosing The Primary Persona

Harmony or Shayna?

Based on our user research, 2 user personas were born.

USER PERSONAS

HARMONY- The Curator

Harmony is a first-time business owner who is one year into running her cafe and wine bar. As a new entrepreneur, she feels the excitement of creating fun, themed events for her customers to enjoy.

Age: 36

Location: San Francisco, CA

Occupation: Cafe/Wine Bar Owner

Immerse guests in authentic cultural experiences

To be able to quickly rotate through songs to get an initial taste of the songs 

Set appropriate ambience for gatherings dependent on the themes of her events

GOALS

To get a taste of sound/feel of song to add to her playlists

To be able to have a better way of searching for songs of different tones

To discover a variety of songs that don’t repeat to expand her music library for her different events she hosts

NEEDS

Harmony is “The Curator”. She is a first-time business owner who is one year into running her cafe and wine bar. By day, it’s a calm, aesthetic cafe filled with regulars and by evening, it transforms into a vibrant, lively wine bar bringing in a variety of people based on events she hosts. As a new entrepreneur, she feels the excitement of creating fun, themed events for her customers to enjoy. However, she is still learning how to curate music that resonates with her customers and suits the events that she hosts.

SHAYNA- Self Explorer

Shayna is an introverted extravert who is in the process of findings herself and her own unique image. She seeks to do this through searching for new music

Age: 21

Location: NYU + Brooklyn

Occupation: College Student (Psych)

Share with friends, expand her taste, and create memories through music

A way to understand, express, and sculpt herself into a cultured person through discovering music

GOALS

To be able to find music that reflects her emotions

To find a wide variety of music to expand her taste and image

NEEDS

Shayna is “The Self Exploring College Student”. She is a 21 year old active streamer who is in the process of finding herself and her own unique image and does this through music. She is an introverted extrovert who feels that music is the best way to enhance any experience by adding a deeper layer to the surface as it accompanies her most of the time, both with friends, and when she needs time on her own.

What We Discovered

We interviewed 5 people on their relationship to music and had four main findings 

Music helps users bond with others.

Music is a user’s companion that follows them throughout the day

Music enhances a mood.

Music gives users more knowledge about culture, trends, and the past.

We wanted to explore how users discovered new songs, what their motivations for finding new music were, how they collected their music, and how they liked to share it with others.

RESEARCH OBJECTIVE

RESEARCH

OUTCOME

The project successfully transformed Shazam into a more engaging platform for music discovery. Key updates, like introducing a home screen map, improving feature visibility, simplifying navigation, and improving content organization, encouraged users to explore beyond music recognition. These changes increased session times beyond the 30-second average, enhanced music discovery, and boosted user satisfaction by providing a more curated and enjoyable experience.

MY ROLE

For this project, I served as the UX Researcher and Project Manager, taking on a range of responsibilities. I conducted three user interviews and three usability tests to gather insights and validate designs. I created the user persona "Harmony" to represent our target audience and sketched the initial design concepts. Additionally, I proposed incorporating descriptive and themed tags for songs to enhance discoverability and user engagement.

PROJECT OVERVIEW

OBJECTIVE

Shazam offers powerful tools for music discovery, but for many users, they spend no more than 30 seconds on the app before moving on, its full potential remaining untapped. We embarked on a mission to change that. We wanted to redesign Shazam in away that would captivate users, keep them engaged, and encourage a more deeper exploration of the music that they discover. 

The objective of the TXI project was to streamline their ad approval process by replacing inefficient spreadsheets with a centralized platform that improved usability, maintained brand consistency, and enhanced collaboration.

TIMELINE

TEAM

ROLE

TOOLS

3 Week Sprint

Team of 3 UX Designers

UX Researcher, Project Manager

Figma/Figjam, G-Suite

Shazam: Music Discovery App

Music is my companion

New music genres introduced me to a different culture

Music can be a “vibe curator”

Music is a shared activity that brings people together

USER PERSONAS

Based on our user research, 2 user personas were born.

HARMONY- The Curator

Harmony is a first-time business owner who is one year into running her cafe and wine bar. As a new entrepreneur, she feels the excitement of creating fun, themed events for her customers to enjoy.

Age: 36

Location: San Francisco, CA

Occupation: Cafe/Wine Bar Owner

Immerse guests in authentic cultural experiences

To be able to quickly rotate through songs to get an initial taste of the songs 

Set appropriate ambience for gatherings dependent on the themes of her events

GOALS

To get a taste of sound/feel of song to add to her playlists

To be able to have a better way of searching for songs of different tones

To discover a variety of songs that don’t repeat to expand her music library for her different events she hosts

NEEDS

Harmony is “The Curator”. She is a first-time business owner who is one year into running her cafe and wine bar. By day, it’s a calm, aesthetic cafe filled with regulars and by evening, it transforms into a vibrant, lively wine bar bringing in a variety of people based on events she hosts. As a new entrepreneur, she feels the excitement of creating fun, themed events for her customers to enjoy. However, she is still learning how to curate music that resonates with her customers and suits the events that she hosts.

SHAYNA- Self Explorer

Shayna is an introverted extravert who is in the process of findings herself and her own unique image. She seeks to do this through searching for new music

Age: 21

Location: NYU + Brooklyn

Occupation: College Student (Psych)

Share with friends, expand her taste, and create memories through music

A way to understand, express, and sculpt herself into a cultured person through discovering music

GOALS

To be able to find music that reflects her emotions

To find a wide variety of music to expand her taste and image

NEEDS

Shayna is “The Self Exploring College Student”. She is a 21 year old active streamer who is in the process of finding herself and her own unique image and does this through music. She is an introverted extrovert who feels that music is the best way to enhance any experience by adding a deeper layer to the surface as it accompanies her most of the time, both with friends, and when she needs time on her own.

Both Harmony and Shayna need to discover a variety of music, but we needed to choose a primary persona.

We chose Harmony because she has a more specific purpose for discovering music.

Discovers music

As an entrepreneur. Harmony creates a cycle: She discovers music on Shazam, plays it at her events, and her customers then Shazam and share their favorites, spreading the music further. Unlike Shayna, who uses music personally, Harmony's discovery benefits both herself and her community.

COMPETITIVE ANALYSIS

SoundMap’s Map Feature

We knew that Shazam focused on discovery so adding a map would help us maintain that vision. 

Sound Cloud’s Waveform Feature

We needed a way for users visualize the song's structure, giving users more context and a feel for how it may sound.

Sound Hound’s Playlist Integration

Playlist integration lets users easily save and organize songs directly on the app, keeping them on it for longer.

We realized that Shazam shares many elements of their competitors’ apps such as: artist page, top songs, similar songs, albums, country chart, etc. However, we this analysis did indicate that to us that although Shazam had the same features as many of their competitors already, but due to Information Architecture, users were only exposed to the feature of their home screen, tapping to recognize a song

Choosing The Primary Persona

Harmony or Shayna?

We wanted to explore how users discovered new songs, what their motivations for finding new music were, how they collected their music, and how they liked to share it with others.

What We Discovered

We interviewed 5 people on their relationship to music and had four main findings 

Music helps users bond with others.

Music is a user’s companion that follows them throughout the day

Music enhances a mood.

Music gives users more knowledge about culture, trends, and the past.

RESEARCH OBJECTIVE

RESEARCH

OUTCOME

The project successfully transformed Shazam into a more engaging platform for music discovery. Key updates, like introducing a home screen map, improving feature visibility, simplifying navigation, and improving content organization, encouraged users to explore beyond music recognition. These changes increased session times beyond the 30-second average, enhanced music discovery, and boosted user satisfaction by providing a more curated and enjoyable experience.

MY ROLE

For this project, I served as the UX Researcher and Project Manager, taking on a range of responsibilities. I conducted three user interviews and three usability tests to gather insights and validate designs. I created the user persona "Harmony" to represent our target audience and sketched the initial design concepts. Additionally, I proposed incorporating descriptive and themed tags for songs to enhance discoverability and user engagement.

PROJECT OVERVIEW

OBJECTIVE

Shazam offers powerful tools for music discovery, but for many users, they spend no more than 30 seconds on the app before moving on, its full potential remaining untapped. We embarked on a mission to change that. We wanted to redesign Shazam in away that would captivate users, keep them engaged, and encourage a more deeper exploration of the music that they discover. 

The objective of the TXI project was to streamline their ad approval process by replacing inefficient spreadsheets with a centralized platform that improved usability, maintained brand consistency, and enhanced collaboration.

TIMELINE

TEAM

ROLE

TOOLS

3 Week Sprint

Team of 3 UX Designers

UX Researcher, Project Manager

Figma/Figjam, G-Suite

Shazam: Music Discovery App

Based on these results, we were able to create a site map to structure the app’s pages to help us visualize and organize information in a way that aligns with the user preferences. This helped the ensure that each page and feature was placed in a way that would follow the flow of how users interact with the the app.

We found out key features like the Global Music Discovery should be more easily accessible.

CARD SORTING

User can add songs in Shazam directly into Spotify just like a music discovery app “Soundhound.”

In My Music we will take out concert and add Map feature so that the user can directly access to Shazam around the world.

YES

NO

User can add songs in Shazam directly into Spotify just like a music discovery app “Soundhound.”

In My Music we will take out concert and add Map feature so that the user can directly access to Shazam around the world.

YES

NO

Harmony wants to discover more music that matches her specific theme of an “International Wine Event.”

We came up with a user flow:

USER FLOW

Shazam’s Current Home Page

Visibility or Simplicity?


We debated whether to keep the home screen focused on the recognition button or introduce additional options. To ensure users discover more features, we decided we needed to add a map directly to the home screen.


The Dilemma

Feature Discovery: Expose Harmony to Shazam’s other features

Visible Options: Show her she can find related songs

Relative Results: Incorporate location into discovery process

We were able to narrow down our ideas:

How Might We Fix The Problem?

Issues To Address

Based on these findings, we largely understood that these were the main issues to address:

Visibility

To ensure users could easily discover and engage with its full range of features beyond music recognition.

Easy Discovery

To allow a way for users to explore music to match the moods, creating a more personalized and immersive experience. 

Info Prioritization

To improve the Information Architecture and Heuristic solutions to prioritize key content, encouraging longer app usage and more meaningful engagement.

App Integration

To allow the app to seamlessly sync with Spotify and other music apps, enabling users to easily save and revisit their discovered tracks.

We also discovered that Shazam’s exploration discovery flow was buried within a different screens, despite it being a key feature of Shazam.

Users had to navigate through 3 taps:


From the front page to “My Music”

Then press the search bar, locate “Country and City Charts” within the search results

Finally they would reach the discovery page.

Shazam’s Current Discovery Flow

Users like Harmony weren’t aware that they could connect their Shazam to their Spotify.

Through the heuristics evaluation we noticed that Shazam violated the heuristics of Learnability and Efficiency, Error Management, and Consistency and Standards. This indicated that users like Harmony weren’t aware that they could connect their Shazam to their Spotify, and even if they did, the user would have trouble finding the song on Spotify because it often isn’t the first song they see.

HEURISTICS EVALUTION

INFORMATION ARCHITECTURE

FINAL SKETCHES

Clearer UX Copy

Bottom Navigation

Separate Regional Page

Information Architecture

Bottom Navigation Bar: To boost awareness and engagement with Shazam’s music exploration tools, we introduced a map on the home screen. This design change encourages users who open the app for music recognition to explore more features, addressing the issue of users quickly leaving after recognizing a song.

Clearer UX Copy: We renamed “Taste Breakers” to "Adventurous Shazams" and added a brief description to encourage users to explore experimental sounds outside their usual preferences. This change helps users discover new music, and we believed Harmony would value this feature as she often needs to find diverse music, even if it’s not aligned with her personal taste.

Separate Regional Page: We received feedback that the information felt cramped and there were too many options to choose from. In response, we decided to create a separate page to provide a clearer and more manageable experience.

Information Architecture: To create a more intuitive flow and resolve the issue of scattered information and misplaced key details, we reorganized and prioritized the content, making it easier to explore and navigate.

We Found The Solution

Based on this insight, we decided to include genre tags and descriptive adjectives to help users quickly identify a song's vibe and determine if it fits a playlist theme. To further enhance this experience, we also incorporated visuals and sound frequency bars for additional context. Now we were ready for our final sketches.

Song adjectives to help

determine general mood

or theme

Genre information can help

users get a general idea of sounds and instrumentals

Sound Frequency Bar to provide

more context about song’s BPM,

highs, lows

We Conducted An Experiment

As part of our experiment, we visited various music streaming sites and clicked on unfamiliar songs, attempting to understand them without sound. During this process, we discovered that clues like instrumentals, genre information, song adjectives, and even tools like a sound frequency bar were surprisingly helpful in giving us a rough sense of what the song might sound like.

Design Critique Feedback

We recognized that wording significantly impacts user perception, so we focused on finding clearer terminology that better reflects our intentions for each feature. 

Fixing UX Copy: 

The way information was presented hindered exploration, with information scattered and key parts misplaced between unrelated categories.

Prioritizing Information: 

Some Suggestions We Took

How do we accommodate noisy environments?

Consideration for user environment:

Previewing without sound:

How do we help our users learn about the song without listening to it?

How do we ensure our user that this is what they’re looking for?

Appropriate matches:

Some Suggestions Gave Us Factors to Consider

SKETCHING (FIRST ROUND)

We did a design studio, putting together all the research and ideas we gathered. With these sketches, we conducted a design critique with our colleagues.

IDEATION AND PROTOTYPING

Similar Features

Many people said it shared similar features to other music apps like Spotify so it was relatively easy to understand and use. 

Similar Song Recommendations

This made it easier for them to discover new music that matched the without needing to search further.  

Simplicity of Home Screen

Even with the map added to the home page, users found it didn’t interfere with music recognition. They appreciated it for revealing a new aspect of Shazam and felt it might encourage further exploration.

Results: What Did Work

Map Interaction: Many thought the would be interactive. Since this impacted user satisfaction, we adjusted the functionality to be clickable 

UX Copy: Many users were confused by the wording and had a difficult time understanding the intentions behind some of the music categories. To address this, we decided to implement a clear, descriptive UX copy that accurately conveys what users can expect from each category.

Filtering Options: Many assumed these options would allow them to further filter down the song choices. To address this, we removed “Feeling Adventurous” and “Based Off Your Taste” and instead added a drop-down menu for users to filter songs by "Genre."

UX Copy

Filtering Options

Map Interaction

Results: What Didn’t Work

Decision For Change: Low-Fi to Mid-Fi

Based on the feedback, we began with low-fidelity wireframes and then scaled up to mid-fidelity designs, incorporating images and features for better context. This approach aimed to help users understand the music and its origin, ensuring they could confidently add songs to themed playlists, such as a French Wine Night.

USABILITY TESTING

TESTING

FINAL DESIGN

Link to Final Prototype

We looked to Shazam's Official Style Guide for inspiration:

Shazam's brand identity—minimalistic, clear, with waves, open skies, and the iconic Nexa font—is already well-established. We chose to keep our design closely aligned with this identity.

We did not forget to include WCAG’s contrast AAA guidelines:

We ensured all content was legible on each screen by adhering to WCAG’s AAA contrast guidelines and increasing CTA button width to meet A11y standards. We also adjusted spacing and button size to improve accessibility for users as well.

FONT

VOICE

COLORS

SHAZAM STYLE GUIDE

VISUAL DESIGN

FINAL REFLECTIONS

NEXT STEPS

Expand on “My Friends”

Due to our two-week timeline, we didn't prioritize this feature in our primary user flow but included it for users like Shayna. We plan to expand on this feature in the future to boost user engagement.

Continue to test UX Copy

To evaluate language interpretation, we found that the initial UX copy titles were unclear and needed more detail. We will continue to test their clarity and effectiveness.

Develop “Explore Mood”

To quickly help Harmony assess music, we created an adjective category. We plan to add an 'Explore Mood' page to leverage this feature further, enhancing user experience and engagement.

OUTCOMES

Though the redesign of this app didn’t launch these were the expected outcomes of our finalized project:


New features encouraged users to explore more of the app’s offerings.

Curated experiences helped users discover new music tailored to their tastes.

Engagement time increased, extending typical usage beyond 30 seconds to over a minute.

Enhanced exploration fostered user satisfaction and loyalty, driving continued app use.

View More Work

chokathleen97@gmail.com

© Kathleen Cho 2024

chokathleen97@gmail.com

© Kathleen Cho 2024

LinkedIn

Based on these results, we were able to create a site map to structure the app’s pages to help us visualize and organize information in a way that aligns with the user preferences. This helped the ensure that each page and feature was placed in a way that would follow the flow of how users interact with the the app.

We found out key features like the Global Music Discovery should be more easily accessible.

CARD SORTING

Harmony wants to discover more music that matches her specific theme of an “International Wine Event.”

We came up with a user flow:

USER FLOW

Shazam’s Current Home Page

Visibility or Simplicity?


We debated whether to keep the home screen focused on the recognition button or introduce additional options. To ensure users discover more features, we decided we needed to add a map directly to the home screen.


The Dilemma

Feature Discovery: Expose Harmony to Shazam’s other features

Visible Options: Show her she can find related songs

Relative Results: Incorporate location into discovery process

We were able to narrow down our ideas:

How Might We Fix The Problem?

Issues To Address

Based on these findings, we largely understood that these were the main issues to address:

Visibility

To ensure users could easily discover and engage with its full range of features beyond music recognition.

Easy Discovery

To allow a way for users to explore music to match the moods, creating a more personalized and immersive experience. 

Info Prioritization

To improve the Information Architecture and Heuristic solutions to prioritize key content, encouraging longer app usage and more meaningful engagement.

App Integration

To allow the app to seamlessly sync with Spotify and other music apps, enabling users to easily save and revisit their discovered tracks.

We also discovered that Shazam’s exploration discovery flow was buried within a different screens, despite it being a key feature of Shazam.

Users had to navigate through 3 taps:


From the front page to “My Music”

Then press the search bar, locate “Country and City Charts” within the search results

Finally they would reach the discovery page.

Shazam’s Current Discovery Flow

Users like Harmony weren’t aware that they could connect their Shazam to their Spotify.

Through the heuristics evaluation we noticed that Shazam violated the heuristics of Learnability and Efficiency, Error Management, and Consistency and Standards. This indicated that users like Harmony weren’t aware that they could connect their Shazam to their Spotify, and even if they did, the user would have trouble finding the song on Spotify because it often isn’t the first song they see.

HEURISTICS EVALUTION

INFORMATION ARCHITECTURE

Similar Features

Many people said it shared similar features to other music apps like Spotify so it was relatively easy to understand and use. 

Similar Song Recommendations

This made it easier for them to discover new music that matched the without needing to search further.  

Simplicity of Home Screen

Even with the map added to the home page, users found it didn’t interfere with music recognition. They appreciated it for revealing a new aspect of Shazam and felt it might encourage further exploration.

Results: What Did Work

Map Interaction: Many thought the would be interactive. Since this impacted user satisfaction, we adjusted the functionality to be clickable 

UX Copy: Many users were confused by the wording and had a difficult time understanding the intentions behind some of the music categories. To address this, we decided to implement a clear, descriptive UX copy that accurately conveys what users can expect from each category.

Filtering Options: Many assumed these options would allow them to further filter down the song choices. To address this, we removed “Feeling Adventurous” and “Based Off Your Taste” and instead added a drop-down menu for users to filter songs by "Genre."

UX Copy

Filtering Options

Map Interaction

Results: What Didn’t Work

Decision For Change: Low-Fi to Mid-Fi

Based on the feedback, we began with low-fidelity wireframes and then scaled up to mid-fidelity designs, incorporating images and features for better context. This approach aimed to help users understand the music and its origin, ensuring they could confidently add songs to themed playlists, such as a French Wine Night.

USABILITY TESTING

TESTING

FINAL SKETCHES

Clearer UX Copy

Bottom Navigation

Separate Regional Page

Information Architecture

Bottom Navigation Bar: To boost awareness and engagement with Shazam’s music exploration tools, we introduced a map on the home screen. This design change encourages users who open the app for music recognition to explore more features, addressing the issue of users quickly leaving after recognizing a song.

Clearer UX Copy: We renamed “Taste Breakers” to "Adventurous Shazams" and added a brief description to encourage users to explore experimental sounds outside their usual preferences. This change helps users discover new music, and we believed Harmony would value this feature as she often needs to find diverse music, even if it’s not aligned with her personal taste.

Separate Regional Page: We received feedback that the information felt cramped and there were too many options to choose from. In response, we decided to create a separate page to provide a clearer and more manageable experience.

Information Architecture: To create a more intuitive flow and resolve the issue of scattered information and misplaced key details, we reorganized and prioritized the content, making it easier to explore and navigate.

We Found The Solution

Based on this insight, we decided to include genre tags and descriptive adjectives to help users quickly identify a song's vibe and determine if it fits a playlist theme. To further enhance this experience, we also incorporated visuals and sound frequency bars for additional context. Now we were ready for our final sketches.

Song adjectives to help

determine general mood

or theme

Genre information can help

users get a general idea of sounds and instrumentals

Sound Frequency Bar to provide

more context about song’s BPM,

highs, lows

We Conducted An Experiment

As part of our experiment, we visited various music streaming sites and clicked on unfamiliar songs, attempting to understand them without sound. During this process, we discovered that clues like instrumentals, genre information, song adjectives, and even tools like a sound frequency bar were surprisingly helpful in giving us a rough sense of what the song might sound like.

Design Critique Feedback

We recognized that wording significantly impacts user perception, so we focused on finding clearer terminology that better reflects our intentions for each feature. 

Fixing UX Copy: 

The way information was presented hindered exploration, with information scattered and key parts misplaced between unrelated categories.

Prioritizing Information: 

Some Suggestions We Took

How do we accommodate noisy environments?

Consideration for user environment:

Previewing without sound:

How do we help our users learn about the song without listening to it?

How do we ensure our user that this is what they’re looking for?

Appropriate matches:

Some Suggestions Gave Us Factors to Consider

SKETCHING (FIRST ROUND)

We did a design studio, putting together all the research and ideas we gathered. With these sketches, we conducted a design critique with our colleagues.

IDEATION AND PROTOTYPING

FINAL DESIGN

Link to Final Prototype

We looked to Shazam's Official Style Guide for inspiration:

Shazam's brand identity—minimalistic, clear, with waves, open skies, and the iconic Nexa font—is already well-established. We chose to keep our design closely aligned with this identity.

We did not forget to include WCAG’s contrast AAA guidelines:

We ensured all content was legible on each screen by adhering to WCAG’s AAA contrast guidelines and increasing CTA button width to meet A11y standards. We also adjusted spacing and button size to improve accessibility for users as well.

FONT

VOICE

COLORS

SHAZAM STYLE GUIDE

VISUAL DESIGN

View More

FINAL REFLECTIONS

NEXT STEPS

Expand on “My Friends”

Due to our two-week timeline, we didn't prioritize this feature in our primary user flow but included it for users like Shayna. We plan to expand on this feature in the future to boost user engagement.

Continue to test UX Copy

To evaluate language interpretation, we found that the initial UX copy titles were unclear and needed more detail. We will continue to test their clarity and effectiveness.

Develop “Explore Mood”

To quickly help Harmony assess music, we created an adjective category. We plan to add an 'Explore Mood' page to leverage this feature further, enhancing user experience and engagement.

OUTCOMES

Though the redesign of this app didn’t launch these were the expected outcomes of our finalized project:


New features encouraged users to explore more of the app’s offerings.

Curated experiences helped users discover new music tailored to their tastes.

Engagement time increased, extending typical usage beyond 30 seconds to over a minute.

Enhanced exploration fostered user satisfaction and loyalty, driving continued app use.